Jin Jinghong: Snod Sim Park
Continuing his exploration on the theme of 鈥渁rtificial landscape鈥, Jin Jinghong constructs a virtual park scene in the exhibition space through his deconstruction and recombination of landscape elements.
The concept of 鈥淪NOD SIM PARK鈥 comes from Jin Jinghong鈥檚 experience of playing video games where it promotes his imagination for unconventional scenes. In the 鈥淪imCity鈥 games, the player develops a personalized simulation city by arranging various modules such as buildings and parks. Inspired by this, Jin Jinghong creates paintings that are collaged with decomposed and fragmented elements from landscape designing or other materials that he collected. He reorganizes these鈥渕odules鈥漷o create his own landscape in a way that incorporates artificiality. With their original narrativity and logicality being reduced, Jin Jinghong constructs a strange yet familiar man-made landscape in the three-dimensional space, creating a 鈥渞eal鈥 simulation park. For the artist, this kind of simulated landscape is even closer to his personal experience in reality than the landscapes following the laws of perspective.
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Continuing his exploration on the theme of 鈥渁rtificial landscape鈥, Jin Jinghong constructs a virtual park scene in the exhibition space through his deconstruction and recombination of landscape elements.
The concept of 鈥淪NOD SIM PARK鈥 comes from Jin Jinghong鈥檚 experience of playing video games where it promotes his imagination for unconventional scenes. In the 鈥淪imCity鈥 games, the player develops a personalized simulation city by arranging various modules such as buildings and parks. Inspired by this, Jin Jinghong creates paintings that are collaged with decomposed and fragmented elements from landscape designing or other materials that he collected. He reorganizes these鈥渕odules鈥漷o create his own landscape in a way that incorporates artificiality. With their original narrativity and logicality being reduced, Jin Jinghong constructs a strange yet familiar man-made landscape in the three-dimensional space, creating a 鈥渞eal鈥 simulation park. For the artist, this kind of simulated landscape is even closer to his personal experience in reality than the landscapes following the laws of perspective.