Where Art and Tech Collide
Drawn from the permanent collections of the Nevada Museum of Art with several key loans from contemporary artists, Where Art and Tech Collide highlights the various ways that artists use technology to inspire wonder and curiosity. Featuring artworks by Andy Diaz-Hope, Trevor Paglen, Kal Spelletich, Leo Villareal, and Gail Wight, among others, the exhibition ignites an exploration of the human relationship to the increasingly digital and artificial world of the future. Camille Utterback鈥檚 interactive digital work, Precarious, provides the centerpiece, where the motion of visitors results in colorful, constantly changing forms projected onto the gallery wall.
Every year, the Museum, in partnership with the Desert Research Institute鈥檚 Science Alive program, hosts a statewide conference to explore best practices in Science, Technology, Engineering, Arts, and Math (STEAM) Education. The 2020 NV STEAM Conference focuses on the T in STEAM, highlighting and celebrating the ways artists and interdisciplinary practitioners leverage new and emerging technologies to change the way we see the world. Art about technology, art made with technology, and art made by technology serve as springboards for thought, learning, and discussion.
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Drawn from the permanent collections of the Nevada Museum of Art with several key loans from contemporary artists, Where Art and Tech Collide highlights the various ways that artists use technology to inspire wonder and curiosity. Featuring artworks by Andy Diaz-Hope, Trevor Paglen, Kal Spelletich, Leo Villareal, and Gail Wight, among others, the exhibition ignites an exploration of the human relationship to the increasingly digital and artificial world of the future. Camille Utterback鈥檚 interactive digital work, Precarious, provides the centerpiece, where the motion of visitors results in colorful, constantly changing forms projected onto the gallery wall.
Every year, the Museum, in partnership with the Desert Research Institute鈥檚 Science Alive program, hosts a statewide conference to explore best practices in Science, Technology, Engineering, Arts, and Math (STEAM) Education. The 2020 NV STEAM Conference focuses on the T in STEAM, highlighting and celebrating the ways artists and interdisciplinary practitioners leverage new and emerging technologies to change the way we see the world. Art about technology, art made with technology, and art made by technology serve as springboards for thought, learning, and discussion.
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